Maker Faire Yearbook 2023

Projects

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Found 67 Results

RLP 3D Printing for Everyone

Faire: Rome

Maker: Nebula

 

Our project is to create an affordable RLP (Rapid Liquid Printing) 3D printer. This innovative technology allows physical objects to be designed by extruding liquid material into a gel using a robot. The printer offers advantages such as production speed and the ability to create large objects without the need for structural supports. Our goal is to make this technology replicable using readily available equipment, allowing makers and schools to experiment and inspire everyone's creativity.
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Via Vai, gioco educativo per la motricità fine.

Faire: Rome

Maker: Daniel Bertollo

 

Our project consists of an educational game that teaches various topics including domestic and wild animals, fruit and vegetables, recycling and other topics that can evolve based on the age of the little user, that in the meantime, does practice with fine motor skills. Teaching them a useful movement to then be able to write and draw.
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Il Cannone di Paganini rinasce in 3D

Faire: Rome

Maker: 3DiTALY

 

Embark on a journey of innovation and heritage preservation with 3DiTALY's revolutionary project. Through advanced 3D scanning and printing techniques, we restore and replicate the legendary 'Il Cannone di Paganini' violin by Guarnieri, ensuring its enduring legacy. In collaboration with the esteemed Genova Municipality, we fuse artistry, technology, and cultural significance. Experience the harmonious blend of tradition and cutting-edge capabilities at Maker Faire Rome 2023.
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InnovationGym con Fondazione Mondo Digitale

Faire: Rome

Maker: Fondazione Mondo Digitale

 

Fondazione Mondo Digitale ETS (FMD) works for an inclusive knowledge society by combining innovation, education, inclusion and core values. We have opened several Innovation Gyms in Italy: a physical-virtual environment for innovation and education for life. It is a gym for experiential learning and the practice of innovation in all its expressions: technological, social and civic innovation. At the booth we will show the main activities aimed at young people and their families: robotics, coding, digital making, media art, VR-AR.
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Future Makers 4 Sustainability

Faire: Rome

Maker: Cooperativa sociale a r.l. Impresa Sociale

 

A sustainable society is made up of many ingredients: inclusion, technology, health, research, rights and clean energy. Education, awareness, exchange between generations are the red threads that link them and make them interact. This is a place that wants to convey a new concept of sustainability: from environmental to social, up to correct lifestyles and a correct cultural approach. In this logic, all these elements are fundamental for thinking the future. Future without the protection of the rights of the world and of people cannot exist and there cannot be a sustainable world without innovation and technology. This is the mission of Future Makers 4 Sustainability at Maker Faire: to bring builders of the future together to give hope and tools to those of tomorrow. Time4child, ENEA, World Food Programme, CNR, Arci Solidarietà, Sea Shepherd, Jane Goodall Foundation. Together with 6 laboratories to imagine a just future.
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#P&P2ESPy32

Faire: Rome

Maker: Bruno Luziatelli

 

From the Pick&Place to the finished board (the #ESPy32). Project that involves the presentation of all phases from the design of the diagram, to the definition of the PCB, by means of CAD, to the creation of the circuit, to the assembly of the SMD components, through the specially created Pick&Place, up to the passage in the oven at controlled temperature for welding and finally testing. Both for educational purposes and for Maker projects. The project could be presented in technical schools. The project of some makers of Officine Robotiche, in the framework of AssoInnovazione.
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Bodynodes

Faire: Rome

Maker: Manuel Bottini

 

Bodynodes is a motion capture project made by a hobbyist for other hobbyists. Sensors can be worn and track the movement of the body. Then, the information can be used for different types of applications. The most typical application is to control a character in a virtual reality game. Bodynodes makes the game more immersive than other systems because the sensors are worn and the player interacts directly with the new world. With the use of a VR headset or a VR cardboard, the player gets a fully immersive experience in the game. The tracking information can also be used to create animations for videos or new games. Instead of going through days of animations, the animator can just track their own body and then work on the data collected using the Bodynodes sensors. In the future, we will explore controlling drones and robots, transitioning from the virtual world to controlling the real world!
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Mind Room Lab

Faire: Rome

Maker: LDB consulting di Livio di Bartolomeo

 

Mind Room Lab, the company that has developed a series of scientific tools and a comprehensive and innovative program of assessment and training of sport-specific cognitive abilities, using the most recent contributions from neuroscience.
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OfficineApogeo – laboratori a domicilio

Faire: Rome

Maker: OfficineApogeo srls

 

OffcineApogeo developed chemistry, physics and biology experimental kits for teaching. Using the kits teachers can perform each experiment in autonomy within an hour. Every kit has two editions: one for the teacher, for bench demonstration, the second for the class, so the students can perform hands-on experiments.
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FPV IoT Micro Tanks

Faire: Rome

Maker: Oleksandr Poliakov

 

Many of us still remember how, as children, we spent hours in front of the TV, playing the legendary Battle City. And what would happen if the game was being developed these days? Of course we would want to play it over the Internet and perhaps with AR glasses. But what if we went even further and brought it into the real world? Where we could drive around in a handmade arena, or in a hallway. We can fire an infrared cannon at the enemy, or at his base. Or just chase pets? And since these are IoT tanks - we can control them from the browser. Or even write javascript code to control them!
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Old game New game

Faire: Rome

Maker: Liceo Scientifico Alessandro Volta di Foggia

 

Why throw away old toys such as radio-controlled cars, animated puppets, globes, electronic games, etc. when can you indulge yourself in transforming them into fun and creative robotic toys? This provides for the "Old game New game" project. Visitors can either play with the toys made by the students of the Volta high school in Foggia, or try their hand directly at building them, through laboratory activities organized by the high school students themselves.
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Un gioco per l’apprendimento della lettura dell’ora in modo divertente

Faire: Rome

Maker: Stefano Del Bufalo

 

The device, using a keyboard and a display, allows the student to set the desired time and see the result with the classic hour and minute hands, gradually learning the correct positions. the exercise is also useful for understanding the difference between 12H and 24H and for understanding the difference between analog and digital time.
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Mycastellium – From Mushroom to Masterpiece

Faire: Rome

Maker: Orietta Bartalini

 

Mycastellium is the perfect project for people who want to open their minds into a sustainable environment. This project is entirely made of a sustainable material called mycelium: an ideal substitute to plastic. We created this lamp combining nature inspired designs and advanced technologies. Our project took time and dedication as we collaborated to reach our goal. Mycastellium’s aim is to spread awareness about sustainability. Help us transform our world step by step; every little step counts!
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OfficineApogeo – Energia: Sole, Vento, Idrogeno

Faire: Rome

Maker: OfficineApogeo srls

 

xperiments and practical activities for laboratory teaching to educate students and technicians about renewable energies, both with regard to individual components (characteristics and behaviour of photovoltaic panels, wind turbines, fuel cells) and as integrated systems in a real-life, albeit scaled, configuration.
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Radioamatori. I primi Maker Elettronici

Faire: Rome

Maker: ARI Associazione Radioamatori Italiani Sezione di Roma

 

1- Project 1 - Ham radio station - Operation 2- Project + Performance - Radiolocation experience 3- S-band antenna measurement bench (2-4 GHz) 4- Electronic constructions - Practice
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MACCHINE INTROVABILI… ancora per poco!

Faire: Rome

Maker: associazione culturale Informadarte

 

How to contain global temperature rise, or how to stop polluting? To such important questions we will answer with solutions which are simple, obvious and ironic, because simplicity and playfulness are children's prerogatives. Getting inspiration from Munari's illustrated books Machines and from Impossible Objects, we will invent new unseen machines. Hands will give a shape to thoughts, using drawings and collage. Art, reading and the workshop are tools, necessary to develop individual creativity, at service of the community. The goal il to educate through Art, and playing freely is our means to achieve it
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StomyCraft

Faire: Rome

Maker: F.A.I.S. OdV

 

Stomy Craft is a project of FAIS OdV that uses Minecraft to inform and pediatric patients and family members. With gamification, stool bag handling is simulated and appropriate feeding is taught. StomyCraft is a phygital project; alongside the video game, there are physical components: a LEGO-compatible element that can transform a miniature into a character with an ostomy bag and a bag cover that can be customized with the image you prefer. The goal of the project is to improve children's (and caregivers') acceptance of the condition to improve their quality of life.
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9Xduino: una versione in scala 9:1 del vostro microcontrollore preferito

Faire: Rome

Maker: ICTP Scientific FabLab

 

Arduino Uno is a wonderful board for education, but sometimes it's too small for children! So we decided to scale it up (9x, just because we liked it 😉 together with bunch of components and a breadboard. And to make things easier for small hands, all electrical connections are magnetic.
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Insigno by MindsHub – Playful cleanup

Faire: Rome

Maker: Mindshub APS

 

Insigno is an open source cross-platform application, which has been created in response to the necessities of our local administration. Insigno enables its users to localise abandoned litter left on the ground, while at the same time engaging them by searching and collecting it. Additionally, this application devotes special attention to encouraging teenagers to use their smartphones more consciously, thanks to a fun gaming approach.
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Microcade: Palm sized fully PCB arcade machine for STEM

Faire: Rome

Maker: microcade

 

Microcade is a build-your-own kit for making your own palm-sized retro arcade console. The kit includes all the tools needed, a "learn to solder" training board and video, and a custom library of pre-installed open-source games. It is fully made out of PCB and tries to push the limits of what can be done with PCB art by making fun-themed cabinets. We are working on a beta arcade-themed coding platform with 6 courses, from beginner to advanced, to teach coding and electronics through arcade games.
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VirtualProSkills

Faire: Rome

Maker: ITIS Q. SELLA

 

VirtualProSkills is an innovative project by ITIS Q. SELLA school in Biella, involving teachers and students. It utilizes virtual reality technology to simulate professional environments, enabling practical experience in fields like mechanics and hospitality, including kitchen, dining, and reception areas. The main objective is to provide students with an immersive and realistic virtual environment for practice and professional qualification assessments, eliminating risks and wastage. The Oculus Quest headset is the primary tool, offering wireless VR experience with hand tracking. Real objects are integrated using 3D printing, allowing students to interact with them. The project covers various professional sectors, promoting realistic simulations and potential integration of ChatGPT for enhanced interaction.
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Lab2GO

Faire: Rome

Maker: Sapienza Università di Roma

 

Thanks to the lab2go project, many schools have had the opportunity in recent years to redevelop their school laboratory and re-evaluate the role of laboratory activity in learning STEM disciplines. Innovative teaching experiences and equipment for carrying out unconventional experiments for the world of schools were also created. In the stands that will be made available at the Maker Faire, we intend to give schools the opportunity to present the work they have done, and in particular the projects in which the digital and sustainability-oriented aspects are more relevant. The various courses offered to schools and the lab2go project as a whole will also be presented.
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Making fun with symmetries

Faire: Rome

Maker: Alessandro Stroppa

 

The activities were designed for primary school students in order to get insights into geometrical concepts by exploiting simple arguments and specific games dealing with symmetries. In particular, “dynamical models”, softwares, and mirrors were employed. During the event, concepts have been progressively explained through the manipulation of materials, observation and subsequent mental and verbal reworking. Complex concepts like phase transitions or symmetry breaking phenomena in material science are explained using geometric figures. Connections between symmetries and geometrical properties of a figure are explained, in parallel to examples in material science, in a perspective of a multidsciplinary project.
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Bracelet Maker — Robotics Toy Made With Girls In Mind

Faire: Rome

Maker: Haptic Synaptic

 

Bracelet Maker is a robotics toy with the aim of enhancing girls’ interest in coding and engineering through playing with friends. The toy’s unique patented knitting system is easy-to-use and suitable for children aged 8 and above, who can both gain new skills and engage their friends by using it. The design stimulates long-term use and learning through variation and repetition. In mastering the basics of mechanics and coding through playing, girls are given a foundation for an ongoing interest in STEM, ideally resulting in increased women’s participation in tech.
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